The old school snake game with just 100 lines of JS code
Alexya

Alexya @alexya

Joined:
Jan 1, 2025

The old school snake game with just 100 lines of JS code

Publish Date: Jan 2
0 2

If you grew up in the late '90s or early 2000s, you probably remember the classic Snake game.

It was simple, addictive, and a PUBG of early mobile gaming. I recently decided to recreate it using just 100 lines of Javascript.

Here is the HTML:

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <title>Snake Game</title>
  <link rel="stylesheet" href="styles.css">
</head>
<body>
  <div class="container">
    <h1>Snake Game</h1>
    <div id="score">Score: 0</div>
    <div id="game-board"></div>
    <button id="start-restart">Start / Restart</button>
  </div>
  <script src="script.js"></script>
</body>
</html>

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CSS:

* {
  margin: 0;
  padding: 0;
  box-sizing: border-box;
}

body {
  font-family: Arial, sans-serif;
  display: flex;
  justify-content: center;
  align-items: center;
  height: 100vh;
  background-color: #f3f3f3;
}

.container {
  text-align: center;
}

#game-board {
  display: grid;
  grid-template-columns: repeat(20, 20px);
  grid-template-rows: repeat(20, 20px);
  gap: 1px;
  background-color: #e0e0e0;
  margin: 20px auto;
  width: 400px;
  height: 400px;
  position: relative;
}

.cell {
  width: 20px;
  height: 20px;
  background-color: #f3f3f3;
}

.snake {
  background-color: green;
}

.food {
  background-color: red;
}

#score {
  font-size: 20px;
  margin: 10px 0;
}

button {
  padding: 10px 20px;
  font-size: 16px;
  cursor: pointer;
  border: none;
  background-color: #007BFF;
  color: white;
  border-radius: 5px;
}

button:hover {
  background-color: #0056b3;
}

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JS:

const board = document.getElementById('game-board');
const scoreDisplay = document.getElementById('score');
const startRestartButton = document.getElementById('start-restart');

const gridSize = 20;
const boardSize = gridSize * gridSize;
let snake = [42, 41, 40]; // Starting position
let direction = 1; // Moving right
let nextDirection = 1; // Buffer for next direction
let food = null;
let score = 0;
let intervalId = null;
const speed = 100;

function createBoard() {
  board.innerHTML = '';
  for (let i = 0; i < boardSize; i++) {
    const cell = document.createElement('div');
    cell.classList.add('cell');
    board.appendChild(cell);
  }
}

function updateBoard() {
  const cells = document.querySelectorAll('.cell');
  cells.forEach(cell => cell.classList.remove('snake', 'food'));

  snake.forEach(index => cells[index].classList.add('snake'));
  if (food !== null) cells[food].classList.add('food');
}

function spawnFood() {
  let newFood;
  do {
    newFood = Math.floor(Math.random() * boardSize);
  } while (snake.includes(newFood));
  food = newFood;
}

function moveSnake() {
  const head = snake[0];
  const newHead = getNewHead(head);

  // Check for collisions with itself
  if (snake.includes(newHead)) {
    clearInterval(intervalId);
    alert(`Game Over! Your final score is ${score}.`);
    return;
  }

  // Move snake
  snake.unshift(newHead);
  if (newHead === food) {
    score++;
    scoreDisplay.textContent = `Score: ${score}`;
    spawnFood();
  } else {
    snake.pop();
  }
  direction = nextDirection;
  updateBoard();
}

function getNewHead(head) {
  let newHead = head + nextDirection;

  if (nextDirection === 1 && head % gridSize === gridSize - 1) {
    newHead = head - (gridSize - 1); // Wrap to the left
  } else if (nextDirection === -1 && head % gridSize === 0) {
    newHead = head + (gridSize - 1); // Wrap to the right
  } else if (nextDirection === gridSize && head + gridSize >= boardSize) {
    newHead = head % gridSize; // Wrap to the top
  } else if (nextDirection === -gridSize && head - gridSize < 0) {
    newHead = head + boardSize - gridSize; // Wrap to the bottom
  }

  return newHead;
}

function changeDirection(e) {
  const key = e.key;

  // Prevent reversing direction
  if (key === 'ArrowUp' && direction !== gridSize) nextDirection = -gridSize;
  if (key === 'ArrowDown' && direction !== -gridSize) nextDirection = gridSize;
  if (key === 'ArrowLeft' && direction !== 1) nextDirection = -1;
  if (key === 'ArrowRight' && direction !== -1) nextDirection = 1;
}

function startGame() {
  snake = [42, 41, 40];
  direction = 1;
  nextDirection = 1;
  score = 0;
  scoreDisplay.textContent = `Score: ${score}`;
  spawnFood();
  updateBoard();

  if (intervalId) clearInterval(intervalId);
  intervalId = setInterval(moveSnake, speed);
}

createBoard();
startRestartButton.addEventListener('click', startGame);
document.addEventListener('keydown', changeDirection);

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You can make changes to above code according to what more creativity you can add.

Try playing here: https://codepen.io/alexya99/pen/EaYbaxo

As a game developer I have worked on many gaming projects. You can review our one of gaming portfolio site such as geometry dash spam full of such web based games.

Comments 2 total

  • min zhang
    min zhangMar 20, 2025


    Sprunki Phase 4 is a music creation game with a horror theme and new sound effects. Drag characters to mix beats, play free at Official Site and explore!

  • Albert
    AlbertMay 27, 2025

    hahaha, geometrydash-meltdown you recommended is interesting. I like it!

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