Working on combat logic that’s completely independent of the game code
Anton Dolganin

Anton Dolganin @antonds

About: I'm an engineer focused on solving problems, not tied to any specific language. Architecture, development, DevOps — I choose the right tools for the job and build solutions that work in production.

Location:
Spain, Cantabria
Joined:
Jun 2, 2025

Working on combat logic that’s completely independent of the game code

Publish Date: Jun 27
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The idea is to let a designer (aka a human) create combat mechanics through an editor, which are then delivered to the game as JSON. It’s exciting to apply old knowledge to new areas like this.

P.S. Spent a good while wrestling with the grid system. Eventually tracked it down to an issue with child components in the engine.

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