10 Key Lessons from My Failed SaaS Launch
Arunangshu Das

Arunangshu Das @arunangshu_das

About: Software Developer

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Mar 20, 2025

10 Key Lessons from My Failed SaaS Launch

Publish Date: Jul 7
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They say failure is the best teacher, but it’s not exactly the cheapest one. My first attempt at launching a SaaS product didn’t just cost me money—it burned time, energy, and ego. But now, years later, I look back at that project not with regret, but with a deep sense of appreciation for the lessons it taught me.

If you’re building a SaaS product—or even thinking about it—maybe this blog will help you dodge a few bullets. Or at the very least, help you feel a little less alone if things don’t go as planned.

The Backstory: My Big "Aha!" Moment

It started like many startup stories do—with a personal pain point.

I was working as a freelance developer, juggling multiple clients, and managing a cluttered mess of emails, spreadsheets, Trello boards, and invoices. I thought, “What if there was a simple tool that could consolidate all client communication, deliverables, and payments into a clean dashboard?”

Boom. Lightbulb moment. I sketched the idea. I even gave it a name—UrlClipper.

It was meant to be the all-in-one workspace for freelancers. Simple. Clean. Lightweight. Something between Notion, Trello, and Stripe—but for freelancers only.

I Built It. I Launched It. Nobody Came.

Let me save you the suspense: UrlClipper flopped. Hard.

After 4 months of coding nights and weekends, I launched it on Product Hunt, Indie Hackers, Twitter, and Reddit. I expected a modest response. A few upvotes, maybe a couple of signups.

Instead, I got crickets.

And now, with time, here are the hard-earned lessons from that failure.

1. Build a Painkiller, Not a Vitamin

This is perhaps the single biggest lesson.

I thought I was solving a pain. But what I really built was a nice-to-have tool. Something that could make life easier for freelancers—but wasn’t solving a mission-critical problem.

Freelancers weren’t begging for an all-in-one dashboard. They already had their patchwork system. Maybe messy. But it worked. And switching to a new system meant friction—something I completely underestimated.

Takeaway:
Before you build anything, ask:

  • Is this a burning pain or just a minor annoyance?
  • Are people already hacking together desperate solutions?
  • Would people pay to have this solved?

If the answer to these isn’t a resounding YES, reconsider building it.

2. Audience First. Product Second.

I launched to nobody. Sure, I had a Twitter account and a Product Hunt page, but I hadn’t built an audience. I hadn’t spent time hanging out where freelancers were. I hadn’t validated the idea. I hadn’t pre-sold or even gauged interest properly.

So when I launched, it wasn’t a launch—it was a whisper in a void.

What I Should've Done:

  • Built a small email list from day one.
  • Started sharing content regularly about freelancing and productivity.
  • Shared behind-the-scenes posts on building the product.
  • Collected early signups and feedback before even writing a single line of code.

Why it matters:
Having an audience doesn’t just help with launch—it shapes your product. It makes validation faster. It creates buzz and momentum. Without it, your launch is like shouting into a storm.

3. Code Is Expensive. Conversations Are Cheap.

I wrote thousands of lines of code. I spent weekends perfecting the dashboard, styling buttons, optimizing Stripe integration.

But I spent almost no time talking to actual freelancers. I assumed I knew what they wanted—because I was one. But that was a dangerous assumption.

What I thought was important often turned out to be irrelevant to others. The features I thought were game-changers? Barely noticed. The things I skipped? Turned out to be crucial.

If I Could Go Back:
I would’ve scheduled 20 calls with freelancers before touching code.
I would’ve asked:

  • What are your biggest daily headaches?
  • How do you manage your clients today?
  • What tools do you hate using?
  • Would you pay for something simpler?

Lesson:
Don’t fall in love with your solution. Fall in love with the problem. Talk to people. Listen more than you speak.

4. Launching Is a Process, Not an Event

I treated “launch day” like a wedding. I had a date. A Product Hunt plan. A landing page. Tweets scheduled. I even stayed up till midnight to launch it.

But the world didn’t care. Why should they?

The truth is, launches don’t go viral on their own. You have to earn attention. And you have to keep launching.

What I Didn’t Do (But Should Have):

  • Share weekly product updates and user stories.
  • Publish “building in public” updates.
  • Collaborate with freelancers and influencers.
  • Reach out to newsletters, blogs, and micro-communities.
  • Run cold email campaigns to potential users.

Lesson:
A launch is not one day. It’s an ongoing story. Keep telling it. Keep evolving it. Keep reaching out.

5. SaaS Is Not Passive Income. It’s a Business.

I had a romanticized view of SaaS. Build once. Add Stripe. Sit back. Profit.

Wrong.

SaaS is a living, breathing business. You need:

  • Customer support.
  • Ongoing bug fixes.
  • Onboarding flows.
  • Churn prevention.
  • Feature roadmap.
  • Marketing and partnerships.

When I realized how much ongoing work was required, I lost steam. I hadn’t planned for the long game. I just wanted to ship something and get paid.

Lesson:
If you’re not ready to treat it like a business, don’t launch a SaaS. It’s not a side project. It’s a long-term commitment.

6. Don’t Skip Pricing Strategy

I slapped on a \$9/month pricing plan. Because, you know, that’s what most SaaS tools do. No research. No logic. No validation.

Turns out, my audience was either not willing to pay at all, or wanted enterprise-level tools for \$9.

I had no freemium model. No free trial. No pricing experiments. Just a single plan and a checkout button.

What I Learned:

  • Pricing is part of your product-market fit.
  • Try different models: freemium, trials, pay-per-use, etc.
  • Ask users what they’d be willing to pay—and why.
  • Your price should reflect the value, not the feature count.

Also, your pricing page is a sales page, not a math problem.

7. Marketing Is a Skill, Not an Afterthought

I thought my product would “market itself.” That was naïve.

I learned the hard way that building a great product is only 20% of the game. The remaining 80% is getting people to care.

You need to master:

  • Copywriting
  • Content marketing
  • Cold outreach
  • SEO
  • Email campaigns
  • Partnerships
  • Storytelling

I knew none of it.

What Helped Me Later:

  • Reading books like Made to Stick, Obviously Awesome, and The Mom Test.
  • Following builders like Justin Welsh, Nathan Barry, and Arvid Kahl.
  • Writing daily, building an email list, and talking to users before coding.

8. Metrics Matter—But Only If You Act on Them

I installed Mixpanel, Google Analytics, and Hotjar. But I never used the data properly.

I saw people dropping off during onboarding—but didn’t fix it.

I saw people clicking “Start Free Trial” and then bouncing—but didn’t ask why.

Data without action is noise.
Metrics don’t matter unless you’re making decisions based on them. Otherwise, they’re just vanity dashboards.

9. Emotionally, It Hurts—But It’s Not the End

When the dust settled, I felt deflated.

I had poured months into something that nobody wanted. I felt like a failure. Like maybe I wasn’t cut out for SaaS. I avoided talking about it for a long time.

But eventually, I realized: it wasn’t wasted time. I had learned more from that failure than from any course, book, or tutorial.

And more importantly—I wasn’t alone. Every successful founder has a graveyard of failed projects.

10. What I’d Do Differently If I Were Starting Today

If I had to do it all again (and I have, since then), here’s what I’d do instead:

  1. Start with audience + problem, not idea.
  2. Validate early with conversations and mockups.
  3. Pre-sell or build a waitlist.
  4. Document everything in public.
  5. Treat the launch as an ongoing campaign.
  6. Nail positioning and copy before writing a line of code.
  7. Start with a no-code MVP if possible.
  8. Stay small, stay niche, and charge early.
  9. Build something I’d use every day—even if no one else did.
  10. Be emotionally ready for it to fail—and to try again.

Final Thoughts: A Failure, But Not a Waste

UrlClipper didn’t succeed.
 
But I succeeded in becoming a better founder, a sharper product thinker, and a more realistic entrepreneur. I launched. I learned. I licked my wounds and got back up.

If you’re building something and it doesn’t work out—welcome to the club. You’re not a failure. You’re a founder. And the road to success is paved with projects that didn’t make it.

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