Hey devs — Creator X here.
I recently released my first official game on Itch.io, a cyberpunk narrative RPG called The Black Market Protocol. I’ve built tools and educational apps before, but this is the first time I decided to step fully into narrative design and storytelling through code.
💡 What is Black Market Protocol?
It’s a text-based RPG that follows Cipher, an ex-con who finds himself in the middle of a corporate conspiracy after receiving a mysterious device. Players make choices that influence their stats, street reputation, and branching story paths.
Each location is music-reactive. Characters are introduced through interactive scenes. And all of it is powered by a system I built using basic JS, custom state tracking, and some puzzles that double as training or hacking sequences.
⚙️ The Stack (For Now)
HTML/CSS/JavaScript (Vanilla, but scalable)
Planning tools: Notion + Markdown docs
Game assets: AI-generated for now (Leonardo + editing)
SFX/music: Open-source synthwave and atmospheric loops
I’m considering rebuilding the game using a framework or engine like Twine, Godot, or even Ren'Py for deeper branching and scripting — but I’m still deciding based on how scalable this gets.
🚧 What I’ve Learned
- Your first game won’t be perfect. Ship it anyway.
- Write the story you want to tell, even if it’s messy.
- Players connect with honesty — each scene in this game reflects a real decision or moment in my life.
- The importance of planning and jotting down your ideas so i have been using my coders journal to help me and see how it would work out.
- Devlogs and feedback help. They keep me going.
🔮 What’s Next?
Adding a map and travel system
Expanding the Dock and Maria’s storyline
Introducing new zones: Hacker’s Corner, The Underground, Corporate HQ
More polish, better UI/UX, and deeper puzzles
🎮 Try the game: Play the demo on Itch.io
📢 Reach out: I’d love to hear what you think — or if you're working on your own narrative games, hit me up.
Thanks for reading,
– Creator X