Ever built something that had to be real-time?
Live notifications, stock price dashboards, messaging apps, or even collaborative tools like Google Docs?
If your solution was something like, “let’s just poll the server every few seconds” — it’s time for an upgrade.
Polling is like asking your friend every 5 seconds if the food is ready.
Efficient? Nope. Annoying? Definitely.
There’s a better way: Push-based architectures.
Let’s explore how to design real-time systems that scale, feel snappy, and don't waste resources.
🧠 Why Polling Falls Short
- Consumes bandwidth even when there’s no update
- Latency-prone — users wait up to the next interval
- Expensive at scale — imagine millions of clients asking the server the same question every few seconds
The internet has evolved — your systems should too.
🚀 Real-Time Alternatives That Just Work
Here’s how modern systems push updates to the client, instead of the client begging for them:
1. WebSockets
A full-duplex communication channel over a single TCP connection.
const socket = new WebSocket('ws://yourserver.com');
socket.onmessage = function(event) {
console.log('Update received:', event.data);
};
- Ideal for chat apps, live feeds, and dashboards
- No re-connection unless network breaks
- Low-latency magic 🧙
🔗 Deep dive on WebSocket protocol (MDN)
2. Server-Sent Events (SSE)
Perfect for sending one-way updates from server → client
const source = new EventSource('/events');
source.onmessage = function(event) {
console.log('Event:', event.data);
};
- Simpler than WebSockets
- Built on HTTP (works great with proxies)
- Best for news feeds, logs, and live scores
3. Firebase & Supabase
Want real-time without building the backend?
Use platforms with real-time DB triggers built in.
- Firebase: Firestore’s
.onSnapshot()
gives real-time updates - Supabase: Listens to PostgreSQL changes via websockets
// Supabase example
supabase
.channel('room1')
.on('postgres_changes', { event: '*', schema: 'public', table: 'messages' }, payload => {
console.log('Change received!', payload);
})
.subscribe();
🔗 Firebase Realtime Database Docs
🔗 Supabase Real-Time Guide
4. GraphQL Subscriptions
Love GraphQL? Subscriptions let you define a subscription
type and get real-time updates pushed over WebSocket.
subscription {
newMessage {
id
content
}
}
- Requires WebSocket backend setup
- Tight integration with the rest of your GraphQL queries
🔗 Apollo GraphQL Subscriptions
✅ Choosing the Right One (No Table, Just Clarity)
- WebSockets: You need fast, two-way comms (e.g. chat, multiplayer games)
- SSE: You only need updates from server to client, and prefer HTTP
- Firebase/Supabase: You want real-time without server-side complexity
- GraphQL Subscriptions: You're deep into GraphQL and want structured real-time APIs
🧰 Pro Tips for Designing Real-Time Systems
- Don’t forget authentication – securing WebSockets and SSE streams is essential
- Use backpressure handling – avoid flooding clients with unnecessary updates
- Keep payloads small – real-time ≠ dump-everything
- Monitor connections – real-time = live visibility into failures too
🎯 Want to See Real-Time In Action?
Try building a quick real-time app using:
Or just fork one of these open-source playgrounds and experiment 👨💻
💬 Have you worked with real-time systems before?
Which method did you use and why?
Drop your thoughts below — let’s discuss what works (and what breaks )
🔔 Follow [DCT Technology] for more tips, tricks & dev deep dives like this one.
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