💡 Understanding SOLID Principles in Flutter - Part 1 (S & O)
Hitesh Meghwal

Hitesh Meghwal @hiteshm_devapp

About: Mobile app developer with a backpack full of bugs, fixes, and caffeine. I craft clean apps, write quirky code, and drop ideas that sound smarter than they are. Let’s debug life and code together.

Location:
Mumbai, Maharashtra, India
Joined:
Jul 12, 2025

💡 Understanding SOLID Principles in Flutter - Part 1 (S & O)

Publish Date: Aug 4
4 3

🚀 What is SOLID?

SOLID is a set of five design principles that help developers write clean, maintainable, and scalable code. Originally introduced by Robert C. Martin (Uncle Bob), these principles are especially powerful in object-oriented programming — and yes, they apply beautifully in Flutter and Dart too!

The SOLID acronym stands for:

  • S – Single Responsibility Principle
  • O – Open/Closed Principle
  • L – Liskov Substitution Principle
  • I – Interface Segregation Principle
  • D – Dependency Inversion Principle

🔍 Why Should Flutter Devs Care?

As your app grows, your codebase gets more complex. Without structure, you’ll end up with:

  • Widgets doing everything (UI, logic, API)
  • Spaghetti navigation code
  • Difficult-to-test classes
  • Painful refactoring when features change

SOLID helps prevent all that by encouraging:
✅ Separation of concerns
✅ Loose coupling
✅ Easy unit testing
✅ Flexible architecture
✅ Long-term maintainability


📚 Let's Break It Down – In 3 Parts

To keep things simple and digestible, we’ll explore SOLID in a 3-part blog series, with real-world analogies and Flutter code examples

🧩 Part 1: S & O – Writing Focused, Extendable Widgets
Avoiding God-widgets
Keeping UI, logic, and services separate
Making your classes open to grow, but stable in design

🧩 Part 2: L & I – Designing Safe and Focused Abstractions
Subclassing wisely
Creating lean interfaces
Avoiding broken contracts in inheritance

🧩 Part 3: D – Mastering Dependencies in Flutter Apps
Injecting services the clean way (Provider, GetIt)
Designing for flexibility and testability
Swapping Firebase or REST APIs without chaos


Part 1: S & O

S - Single Responsibility Principle (SRP)

📘 Definition:

A class should have only one reason to change.

🍕 Real-Life Analogy:

Imagine a pizza delivery guy who is also expected to:

  • Cook the pizza 🍕
  • Take customer calls 📞
  • Drive the delivery vehicle 🚗

If anything goes wrong in any one of these, his role needs to change. That's too many responsibilities!

Instead, we split the roles:

  • Chef 👨‍🍳 cooks
  • Receptionist 📞 takes orders
  • Delivery person 🚗 delivers

This is exactly what SRP encourages in your code.

💡 Flutter-Specific Example:

❌ Wrong:

class UserProfileWidget extends StatelessWidget {
  final String userId;

  UserProfileWidget(this.userId);

  Future<User> fetchUserData(String id) async {
    // Networking logic
  }

  void navigateToEdit(BuildContext context) {
    // Navigation logic
  }

  @override
  Widget build(BuildContext context) {
    // UI code + network call + navigation
  }
}
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Problem:
This widget is doing too much:

  • UI rendering
  • Fetching user data
  • Handling navigation

It has multiple reasons to change:

  • UI design changes
  • API structure changes
  • Route logic changes

✅ Right:
Split into smaller classes:

// 1. Data Layer
class UserService {
  Future<User> fetchUserData(String id) async {
    // Only responsible for fetching user data
  }
}

// 2. Navigation Helper
class NavigationHelper {
  void goToEditProfile(BuildContext context) {
    Navigator.pushNamed(context, '/editProfile');
  }
}

// 3. UI Layer
class UserProfileWidget extends StatelessWidget {
  final String userId;
  final UserService userService;
  final NavigationHelper navigator;

  UserProfileWidget({
    required this.userId,
    required this.userService,
    required this.navigator,
  });

  @override
  Widget build(BuildContext context) {
    // Only handles UI logic
  }
}
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🔑 Key Takeaways:

  • One class = one purpose.
  • Makes code easier to read, test, and maintain.
  • Helps avoid spaghetti code in widgets.
  • Widgets ≠ services ≠ business logic. Separate them!

🧠 Interview One-Liner:

“In Flutter, I follow SRP by ensuring that Widgets only build UI, Services handle data, and Helpers take care of navigation or logic.”


O - Open/Closed Principle (OCP)

📘 Definition:

Software entities should be open for extension, but closed for modification.

🧁 Real-Life Analogy:

Think of a custom cake shop 🍰.
The base cake recipe is fixed.

But customers can add new toppings (fruits, choco chips, nuts) without changing the original cake.

Similarly, in code:
You shouldn’t rewrite the original class every time a new requirement comes.
Instead, you should extend it — via inheritance, composition, or abstractions.

💡 Flutter-Specific Example:

❌ Wrong:

class PaymentProcessor {
  void process(String type) {
    if (type == 'credit') {
      // Credit card logic
    } else if (type == 'paypal') {
      // PayPal logic
    } else if (type == 'upi') {
      // UPI logic
    }
  }
}
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Problem:
Each time a new payment method is added, we have to modify the PaymentProcessor.
This violates OCP — it's not closed for modification

✅ Right:
Use abstraction with an interface:

abstract class PaymentMethod {
  void pay(double amount);
}

class CreditCardPayment implements PaymentMethod {
  @override
  void pay(double amount) {
    // Credit card logic
  }
}

class PaypalPayment implements PaymentMethod {
  @override
  void pay(double amount) {
    // PayPal logic
  }
}

class UpiPayment implements PaymentMethod {
  @override
  void pay(double amount) {
    // UPI logic
  }
}

class PaymentProcessor {
  final PaymentMethod method;

  PaymentProcessor(this.method);

  void process(double amount) {
    method.pay(amount);
  }
}
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Now, if you want to add a new payment method (CryptoPayment), you just implement the interface.
No change to PaymentProcessor. ✔️

🔑 Key Takeaways:

  • Design your classes so that you can extend behavior without editing existing code.
  • Favor composition or interfaces over if-else/switch ladders.
  • Makes your code future-proof and scalable.

🧠 Interview One-Liner:

I apply OCP in Flutter by using interfaces or abstract classes, so new features can be added without modifying existing logic — reducing bugs and regressions.


❤️ That’s a Wrap for Part 1!
We’ve just scratched the surface of the SOLID journey with the first two principles — Single Responsibility and Open/Closed — and how they apply beautifully in Flutter.
If you found this helpful, drop a like, share it with your dev circle, and don’t forget to leave your feedback or questions in the comments.

This is just the beginning!
👉 Stay tuned for Part 2, where we dive into:

The power of safe inheritance (Liskov)
Why small interfaces matter (Interface Segregation)

Let’s master clean code, one principle at a time. 🚀
Be part of the series — and let’s build better Flutter apps together!

Comments 3 total

  • abi abi
    abi abiAug 6, 2025

    I would like to suggest to develop a basic feature first approach flutter project with SOLID principle and state the git link in your next post. 💙 Happy fluttering...

    • Hitesh Meghwal
      Hitesh MeghwalAug 6, 2025

      Thanks for the suggestion! 🙌
      Actually, I already build production-level Flutter projects following SOLID principles and clean architecture. In most cases, I focus heavily on:
      S – Single Responsibility Principle
      I – Interface Segregation Principle
      D – Dependency Inversion Principle

      These help keep the codebase modular, testable, and easy to maintain — especially as the project scales. Looking forward to sharing a sample project soon for others to explore and learn from! 💙

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