Jack Le Hamster

Jack Le Hamster @jacklehamster

About: I'm Jack Le Hamster. I spend my days running on a wheel and making games.

Location:
Earth
Joined:
Jan 8, 2023

Jack Le Hamster
articles - 29 total

[Boost]

Vibe coding for a gamejam Jack Le Hamster ・ Apr 29 ...

Learn More 0 0Apr 29

Vibe coding for a gamejam

So recently, there was a gamejam from GameDev.js to produce a web game, in less than a week. A total...

Learn More 24 5Apr 29

[Boost]

Publish your Web Game to Steam using Electron Jack Le...

Learn More 0 0Mar 25

[Boost]

Turn your phone into a wireless Joy-Con with SyncoPath ...

Learn More 0 0Mar 24

Turn your phone into a wireless Joy-Con with SyncoPath

Are you tired of those old school AWSD keyboard controls? It's time to take your game controls to the...

Learn More 4 0Mar 24

You made an HTML5 game for Newgrounds? Here's how you can put it on Steam!

Publish your Web Game to Steam using Electron Jack Le...

Learn More 1 0Mar 12

Publish your Web Game to Steam using Electron

Note: The following post is a guide that can be viewed as a YouTube video: You made a...

Learn More 10 2Mar 12

Post-mortem on the Test of Insanity

Howdy, today I'm here to discuss the development process of our latest game: THE TEST OF...

Learn More 3 0Jul 10 '24

Using generative AI for NPC dialogs

Hi there, it's time to share my latest open-source gamedev project, and the first time I'm working...

Learn More 14 0Apr 10 '24

Why it's getting harder for a solo gamedev to complete their project

It's dawned upon me that I'm finally finding it impossibly hard to drive my game project to...

Learn More 4 1Apr 6 '24

Building an infinitely large open-world

Things are still progressing in my game engine. I think now is a good time to post on one of the core...

Learn More 9 0Feb 11 '24

Always start with a code template

Templates make your life easier Often, the hardest part of coding a new project is the...

Learn More 2 1Jan 28 '24

Stuck in Fun Land and unable to program my game

Both figuratively and literally, I'm stuck in Fun Land and unable to work on my game engine. I guess...

Learn More 0 0Jan 15 '24

Discussing gamedev tips on our latest podcast

I'm part of a podcast that runs every week called: Runtime Reverie. In the latest episode, I got the...

Learn More 0 0Dec 21 '23

Cell iterator - Part 2 (Brain Dump)

Frustum culling From what I gathered, the concept of hiding cells that are behind the...

Learn More 0 0Dec 18 '23

Cell iterator - Part 1 (Brain dump)

For my game engine, one of the ideas I'm exploring is the idea of organizing the world into a grid of...

Learn More 0 0Dec 17 '23

Brain dump

I've decided to start a new blogs series called "Brain dump". One thing I realized, is that I need...

Learn More 0 0Dec 17 '23

I'm looking for contributors for my open source project

So I'm back at looking for contributors for my game engine: Project NAPL. Instead of writing a long...

Learn More 0 0Nov 30 '23

WebGL texture slots allocation

A bit about WebGL texture For those who don't know how it works. In WebGL, the...

Learn More 0 0Nov 24 '23

Started a repo for my new game engine

I just wanted to start by sharing the repo where I'll be building my JavaScript game engine. It's...

Learn More 2 0Nov 4 '23

Postmortem on NAPL's first scrapped experiment - a language to code WebGL

As mentioned in my previous post, I plan to move all my projects to use bunjs. So in that process,...

Learn More 0 0Oct 2 '23

I'm going ALL IN on Bun.js

Context I'm currently developing a game engine, backed by a new programming language...

Learn More 0 0Sep 20 '23

Starting project NAPL - a new free web-based game engine

Yet another game-engine is in the works, and you might want to pay close attention to this one. So...

Learn More 2 0Sep 14 '23

The Terror of Mongolia JS13k Post-mortem (part 2)

Let's continue our post from The Terror of Mongolia JS13k Post-mortem (part 1). I suggest you read...

Learn More 2 0Sep 11 '23

The Terror of Mongolia JS13k Post-mortem (part 1)

I decided to write this post-mortem early, before the game is actually finished, cause I might just...

Learn More 5 0Aug 29 '23

How I optimized my game by adding a stupid clock

Lately, I've been working on porting my game, World of Turtle, from Steam to mobile. It's a comment I...

Learn More 0 0Mar 14 '23

WebGL canvas in React

It's a very fun time every time I start a new WebGL project. I keep forgetting about the basic setup,...

Learn More 11 0Jan 20 '23

Releasing a Web game onto Steam

I recently released a game written entirely in JavaScript/TypeScript on Steam. I thought I'd be...

Learn More 15 2Jan 15 '23

So when will I finally get to Kill Baby Hitler?!

Alright so this is my first post, and I know that some of you are already rolling your eyes at the...

Learn More 0 0Jan 14 '23