[AWS][Build Games]I created an AWS puzzle game using Amazon Q CLI!
Masaki Okuda

Masaki Okuda @masakiokuda

About: Infrastructure Engineer JAWS-UG Community Member(Sainokuni Saitama)

Location:
Japan, Tokyo
Joined:
Oct 24, 2024

[AWS][Build Games]I created an AWS puzzle game using Amazon Q CLI!

Publish Date: May 28
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Introduction

Thank you for always reading our articles!!
I took on the challenge of "Making a game with Amazon Q CLI" which was posted as part of a Build Games project, so I wrote an article about it!

AWS | Community | Build Games with Amazon Q CLI and score a T shirt 🏆👕

Use Amazon Q CLI to build games, share how you built it as a blog or a video and redeem your T-shirt. Read the full article to get started.

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Install

The installation of the Amazon Q CLI is summarized in the official documentation.

https://docs.aws.amazon.com/amazonq/latest/qdeveloper-ug/command-line-installing.html

For Amazon Linux, I think the easiest way is to download the Zip file and install it.

Once installed, the following screen will appear.

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Game Image

The image of the game I'm trying to create this time is as follows:

  • Games where you can freely build appropriate architectures like BuilderCards
  • Make it playable on GitHub.io too

Below is the game I created while querying Amazon Q CLI.

  • This is the start screen

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  • Operation screen

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  • Results screen

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  • Hint function is also included

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  • We are also able to deliver results.

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GitHub Code

https://github.com/MASAKIOKUDA-eng/aws-puzzle

Apps

https://masakiokuda-eng.github.io/aws-puzzle/

Summary

I was surprised to see that I could generate a simple puzzle game by querying the Amazon Q CLI.
However, I noticed that the response time of the Amazon Q CLI was quite slow, and I'm not sure if this was because of the campaign period.

The game I implemented this time can be implemented quickly in about 1-2 hours, so I thought I could do it in my spare time.

Although it was a simple article, thank you for reading it💪💪

P.S.

By the way, the thing that took the longest time was resolving the error that kept popping up.

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