tsParticles 2.3.0 Released
Matteo Bruni

Matteo Bruni @matteobruni

About: Full Stack Developer, mainly working in .NET with web technologies and mobile (Xamarin). WWDC14 Attendee, when Swift was presented, a bit rusty but can work in Swift too.

Joined:
Mar 12, 2020

tsParticles 2.3.0 Released

Publish Date: Sep 11 '22
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tsParticles 2.3.0 Changelog

New Features

  • Added bounds to particles.destroy options, if the particle is outside one of the bounds the particle will be destroyed
  • Added smooth to the options, it uses the fpsLimit field as a reference value trying to create a smoother animation on the provided fps value.
  • Added canvasMask plugin, it uses a canvas, an image or a text for positioning particles in the canvas, closes #4492

Other Changes

  • Moved out all the external interactors from the engine
  • Removed support for very old browsers that don't support requestAnimationFrame

Bug Fixes

  • Fixed editor, using the v2 of Object GUI
  • Fixed issue with stroke options loading

A note on the new smooth option

With the new smooth option enabled the animation will be affected by the fps on the user's PC, so be careful. Higher fps, higher speed, lower fps, lower speed ⚠️.
Some examples:
- with a fpsLimit of 60 the animation will be twice faster on 120 fps devices
- with a fpsLimit of 120 the animation will be twice slower on 60 fps devices
The animation will be always smooth, but the behavior could be affected by the user screen refresh rate.
It's recommended to keep this disabled, be careful enabling this.


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GitHub logo tsparticles / tsparticles

tsParticles - Easily create highly customizable JavaScript particles effects, confetti explosions and fireworks animations and use them as animated backgrounds for your website. Ready to use components available for React.js, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Inferno, Solid, Riot and Web Components.

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