< Welcome back to my devlog series on fixed, my little indie game. So in this I don't know how...
< there has been a large gap between the last devlog that I posted, sorry about that I am not good...
< I have been experimenting with something lately, this thing is called boids or bird-oids. This...
< First thing I would like to say is that thank you all, I have hade a massive influx of followers...
< over the past day I have been reworking my grass shader and right now its almost 10. It's much...
< I have been sick, for 3 days and it has not been fun. When your not sick, you take for granted...
< I could not figure out what to do for today's thing so I just did the matrix effect, close to...
< I made this all the way back in December for new years. This is my very own particle engine at...
< So, In my quest to make good real looking environments, averaging values is my best friend....
< I have made a very, very simple rendering engine for the game engine scratch and keep in mind...
<If you have not read my other post on my imperial dynamics engine then I do recommend it so you...
< In science there is a theory that we are not real. Not in the simulation sense (mostly) but...
< In my quest to make My map building project as detailed as possible I am in addition to...
< My favorite project that I have made so far in my life by this day 2/5/2026. The project is a...
Over the day that I have been working on yesterday's grass shader, I have added cloud lighting which...
< Just today I have decided to embark on a journey that I have never been able to finish...
< (*As a tip for those who don't know cellular automata notation, I explain it in another one of...
< There are many cellular automata and there are many of them that look incredible and in...
< There are many things that cellular automatas have many uses but for this post I will...
< I have been working on a tree system for my procedural world builder and it is going good....
< I have made a Ray marching algorithm in scratch to better my work in creating a full ray...
<Disclaimer(for anytime I say function, I mean a run without screen refresh block.) < ...
< Cellular automata is in reference to a machine that loops through a grid and depending on...