If you missed it, Arm dropped a major update at GDC 2025 (March 17–21) — introducing Accuracy Super Resolution (ASR), a game-changing upscaling solution for mobile.
What is ASR?
ASR is a temporal upscaling technique designed to optimize mobile game performance by rendering at lower resolutions and then upscaling frames, saving on GPU usage and battery life, while maintaining crisp visuals.
Inspired by AMD’s FSR2, it’s built specifically for mobile and is now open-sourced under the MIT license.
Why Devs Should Care
- Up to 53% more FPS on Arm Immortalis-G720 GPU
- ~20% lower power draw during 2x upscaling
- Compatible with Unreal Engine 5.3–5.5 (Unity plugin coming soon)
- Dev-friendly: Comes with documentation, examples, and plug-ins
Where to Get It
- Check out the official GitHub repo (via Arm)
- Dive into the technical docs
- Start experimenting with ASR in your next mobile build
For the ones who missed this update, this could be the turning point in balancing performance and power for mobile gaming.