Building for mobile? Great.
But what happens when your user flips to landscape? Or opens your app on a tablet? Or a browser tab at 1440px?
In 2025, building apps for just phones is no longer enough.
Flutter is now powering apps on:
- Phones (portrait & landscape)
- Tablets (both orientations)
- Foldables
- Desktops
- Web browsers
- Embedded displays
With so many screen types in play, designing for scale and flexibility is no longer optional - it’s essential.
That’s where Responsive and Adaptive UI design come in.
And no - they’re not the same thing.
🤔 What’s the Difference?
🔹 Responsive Design
The UI adjusts based on screen size and constraints.
This is about fluid layouts - where widgets expand, contract, reposition, or wrap based on available width and height.
- Great for resizing content
- Ensures usability across screen sizes
- Still uses the same components - just rearranged
Examples:
- Using
MediaQuery.sizeOf(context).width
- Wrapping items in
Wrap
,Flexible
,Expanded
- Building layouts dynamically with
LayoutBuilder
orOrientationBuilder
🔹 Adaptive Design
The UI changes structure or behavior based on the device or platform.
This goes beyond resizing - it's about providing platform-optimized experiences.
- Great for improving UX across platforms
- Feels more "native" to each environment
- Involves conditional layout logic or platform checks
Examples:
- Using a bottom sheet on mobile and a side panel on desktop
- Showing a tabbed layout on compact screens and a sidebar layout on larger ones
- Adjusting interactions using
kIsWeb
,Platform.isAndroid
, ordevice_info_plus
🛠️ How I Handle This in Flutter
Here’s my approach to building responsive + adaptive apps:
1. Define Clear Breakpoints
< 600 => Compact (Mobile - Portrait)
600 - 900 => Medium (Mobile Landscape, Tablet Portrait)
900 - 1200 => Expanded (Tablet Landscape)
> 1200 => Large/Extra Large (Desktop/Web)
These cover over 90% of use cases.
2. Use LayoutBuilder
and OrientationBuilder
These help me detect the actual layout space, regardless of device type, so I can show appropriate widget trees.
LayoutBuilder(
builder: (context, constraints) {
if (constraints.maxWidth < 600) {
return CompactView();
} else if (constraints.maxWidth < 900) {
return MediumView();
} else {
return ExpandedView();
}
},
)
3. Write Adaptive Widgets
I often encapsulate layout logic in adaptive widgets:
- AdaptiveScaffold
- AdaptiveNavigation
- AdaptiveDialog
Each widget decides how it behaves based on screen size or platform - but exposes a clean interface for the rest of the app.
4. Keep Reusable UI Components
Buttons, cards, modals, etc. - I build these to scale naturally with size, spacing, and interaction behavior. I don’t hardcode dimensions; I let context drive the layout.
🔧 And Yes, I Built a Package for That…
To avoid writing the same breakpoint logic again and again, I built a simple package:
👉 adaptive_layout
It lets you:
- Define and reuse layout breakpoints across your app
- Create responsive layouts with less boilerplate
- Cleanly separate logic for compact, medium, and expanded views
- Focus on UI instead of screen size math
💡 Bonus: Tips for Designing for All Screens
- 🔘 Avoid pixel-perfect mindset - think in percentages and constraints
- 🖱 Test layouts on web and tablet - most bugs show up here
- 🪟 Use emulators and
flutter run -d web-server
for previewing - 🔁 Make layout code modular - don’t tie everything to
build()
✍️ Final Thoughts
In the modern Flutter ecosystem, UI flexibility is a feature.
If your app only works well on one screen size, you’re missing out on entire device categories - and possibly users.
Responsive design makes your app fit.
Adaptive design makes it feel native.
Together?
They help you build apps that are future-ready - for mobile, web, and everything in between.
If you’re building something interesting or just want to geek out over layout logic, I’d love to connect. Comments and DMs are always open!
🔗 Check out my portfolio:
https://pintusingh28.dev
#Flutter
#ResponsiveDesign
#AdaptiveLayout
#FlutterWeb
#UIUX
#MobileDevelopment
#CleanArchitecture
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