Articles by Tag #mvi

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How I built a game engine using MVI in Kotlin and avoided getting fired

I rebuilt a legacy game engine from scratch using MVI architecture and Kotlin, 7000+ -> 400 lines, 20s load time -> to 1.75s, crashes from 8% to 0.01%, and 1700% better event processing throughput.

Learn More 2 0Nov 7

Events as State are an Antipattern in MVI and MVVM - Here's Why

I decided to write an article on a hot topic in the Kotlin dev community about one-off events...

Learn More 1 0Nov 2

I compared 17 Kotlin MVI libraries across 103 criteria - here are THE BEST 4

Comparison of MVIKotlin, FlowMVI, Orbit MVI, and Ballast based on research across 70 Kotlin architecture libraries and 100+ criteria, with examples, pros, cons, and use cases for each. Includes a public spreadsheet comparing 70 Kotlin MVI and state management libraries.

Learn More 0 0Nov 24