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I rebuilt a legacy game engine from scratch using MVI architecture and Kotlin, 7000+ -> 400 lines, 20s load time -> to 1.75s, crashes from 8% to 0.01%, and 1700% better event processing throughput.
I decided to write an article on a hot topic in the Kotlin dev community about one-off events...
Comparison of MVIKotlin, FlowMVI, Orbit MVI, and Ballast based on research across 70 Kotlin architecture libraries and 100+ criteria, with examples, pros, cons, and use cases for each. Includes a public spreadsheet comparing 70 Kotlin MVI and state management libraries.