"Games shouldn't just be fun—they should challenge your memory, test your speed, and look amazing while doing it. That was the idea behind Sync’d."
🚀 Introduction
Hi, I'm Anurag Bhowmick, and I recently developed Sync’d, a sleek, interactive memory matching game designed for both desktop and mobile users. With three difficulty levels, a customizable user experience, performance tracking, and stunning visual feedback—Sync’d delivers a well-rounded, fun challenge to players of all ages.
You can try Sync’d live here.
This post outlines the journey of building Sync’d from the ground up, the tech stack used, the challenges I faced, and how Amazon Q became my go-to assistant for solving development roadblocks.
🧠 The Idea Behind Sync’d
We’ve all played classic memory games where you flip cards and try to find matching pairs. I wanted to take this core concept and elevate it with:
- Difficulty levels (Easy, Medium, Hard)
- Responsive UI
- Personalized player experience
- Confetti celebration on completion 🎉
- Real-time performance metrics
🛠️ Tech Stack
Here’s what powers Sync’d under the hood:
- Frontend Framework: Vite for fast builds and hot module replacement
- Styling: TailwindCSS for utility-first, responsive design
- Language: TypeScript for safer JavaScript development
- Package Manager: npm (with support for Bun as an alternative runtime)
- Hosting: Vercel for deployment and blazing-fast load times
-
Confetti Animation:
canvas-confetti
to make winning feel even more rewarding
✨ Key Features
- 🎯 Three Difficulty Modes: Easy (3×4), Medium (4×4), Hard (4×6)
- 🧍 Personalized Experience: Players can enter their names, and their scores are saved with it
- 📈 Performance Metrics: Tracks the number of moves and time taken, and stores best scores
- 📱 Fully Responsive: Playable on both mobile and desktop devices
- 🎉 Visual Feedback: Includes animations, sound effects, and confetti celebrations
- 🔊 Sound Effects: Flip, match, and win events are paired with unique audio feedback
🧑💻 Development Journey
🔄 Project Structure
Sync-d/
│
├── index.html
├── components/
├── styles/
├── public/
├── tsconfig.json
├── tailwind.config.ts
├── vite.config.ts
└── ...
The app is divided into reusable components like:
-
Card.tsx
for rendering game cards -
GameBoard.tsx
for logic and grid -
Header.tsx
for name entry and settings -
Stats.tsx
for displaying moves and time
⚙️ Game Logic Highlights
- Cards are dynamically generated and shuffled per session.
- A custom state manager tracks flipped cards and matches.
- Time tracking starts on the first move and stops on completion.
- Best scores are saved in
localStorage
per difficulty level and player.
🧠 How Amazon Q Helped Me
As powerful as modern web dev is, debugging and optimization can be overwhelming. This is where Amazon Q truly shined. Here are a few ways it helped:
✅ Fixing TypeScript Type Errors
I faced strict typing issues with setTimeout
and event handlers in Vite. Amazon Q quickly suggested type-safe alternatives and refactor patterns.
🎨 Tailwind UI Debugging
From color mismatches to animation hiccups, Q provided Tailwind code snippets and explained how to conditionally apply classes with dynamic states.
🎧 Integrating Audio
Implementing audio with volume control and playback toggling across multiple components was tricky—but Q helped me modularize the audio system beautifully.
🚀 Performance Optimization
For confetti and larger grids, Q suggested throttling rendering updates and minimizing re-renders, which drastically improved responsiveness on mobile.
🧪 Testing & Feedback
After initial deployment to Vercel, I invited friends to test Sync’d. Based on their feedback:
- I reduced animation delay slightly for faster gameplay.
- Added sound mute button (wasn’t initially there).
- Fixed an issue where best scores weren’t updated for the same name unless page was refreshed (Q helped here too!).
🧩 What’s Next?
In future iterations, I’m planning:
- 👥 Global Leaderboard integration with Firebase or Supabase
- 🔐 Login system for storing scores across devices
- 🧩 Themed card decks (animals, emojis, flags, etc.)
- 🎨 Dark mode toggle
📦 Source Code
Want to dive in? Feel free to explore and contribute:
🙌 Final Thoughts
Sync’d was more than just a fun project—it was an experiment in bringing polish to a classic game using modern tools. And thanks to Amazon Q, I could overcome development blocks much faster than expected.
If you're building something with TypeScript, Tailwind, or Vite, I highly recommend keeping Q in your toolbox. It’s like having an expert dev buddy who never sleeps.