I’ve played games for decades.
Some entertained me.
Some challenged me.
But Nier: Automata?
It changed me.
This isn’t just a game—it’s a quiet philosophical storm. A mirror.
A question whispered when the screen goes black.
You start with orders. Missions. Enemies.
But soon… you’re asking:
Who am I? Why am I fighting? What does it mean to choose?
- 2B hides behind her mask.
- 9S questions everything.
- A2 rebels—without fully knowing why.
These aren’t just androids. They’re echoes of us. Of our doubts. Our pain. Our search for purpose.
The philosophy? It’s not a lecture. It’s a feeling.
Sartre once said:
“Man is nothing else but what he makes of himself.”
In Nier, your choices have consequences.
They hurt. They cost something.
Free will isn’t just a mechanic—it’s a burden.
Even death feels different. You don’t “die”—you reboot. Restore your data. But something’s always left behind:
A memory. A trace. A question.
Was it all worth it?
Nier: Automata doesn’t hand you answers. It mourns, questions, and breaks the rules—just like life itself.
- Pascal, a machine who teaches peace, only to suffer for it.
- Robots searching for purpose.
- Humans… who might not even exist anymore.
You’re not playing a game. You’re living a question.
I finished Nier in silence.
Not because it was over.
But because I wasn’t the same anymore.
So if you’re ready for something deeper than combat, side quests, and EXP—
If you want a story that reaches inside your soul and quietly asks, “Are you really free?”—
Then maybe, just maybe, Nier: Automata is waiting for you.
And trust me…
It’s worth listening to.
🧩 Want to go deeper?
I wrote a full breakdown of the philosophical themes behind Nier: Automata.
If this post resonated with you, check it out:
🌐 Philosophy of Nier – worlofnier.ir/philosoohy.html
Let’s explore what it means to exist—together.