DEV Questions 3: Immediate and retained mode GUI models
Eric Ahnell

Eric Ahnell @wrldwzrd89

About: Indie game maker, professional user of Python and C#; programming addict in general.

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DEV Questions 3: Immediate and retained mode GUI models

Publish Date: Feb 24 '20
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After doing some reading on this subject, I concluded that immediate mode is best within a game engine, whereas retained mode is the developers' favorite everywhere else. I have tried both - I have far more retained mode experience than immediate - but both clearly have their uses. Have you tried both modes?

Finally, a point of personal curiosity: is it, or will it be possible to make immediate mode Web user interfaces with WebAssembly (or other bits of Web tech)?

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