C. Plug

C. Plug @clpsplug

About: A Japanese who codes for work and for fun. Creates games since 2008. Made a music game, "Twin Horizons," and a puzzle game, "Drop 'n' Fill!" For Japanese posts, head over to Qiita (@Clpsplug)

Location:
Tokyo, Japan
Joined:
Nov 16, 2017

C. Plug
articles - 14 total

How do you debug a Python script that crashes Python itself?

Sometimes you make Python crash so bad (like segmentation fault) even logs get lost. What do you do?

Learn More 8 4May 2 '23

Beware of 'padding' in TextMeshPro

Or you may run into some weird quirks

Learn More 0 0Feb 6 '23

How the Unity's new Input System liberates the input detection from frame-rate

It is possible to escape the confine of frame rate with the new Input System!

Learn More 1 1Jan 22 '23

Typeset LaTeX files with TeX Live on macOS and IntelliJ IDEA

It was quite a journey because I needed CJK

Learn More 4 0Nov 16 '22

Creating Custom Tags in Jekyll, with an actual example

Here's my take on creating custom Jekyll tags.

Learn More 4 0Jul 19 '22

How to include secondary Jekyll website using submodule

It is possible to do that at least on a server that you can control.

Learn More 6 0Jul 5 '22

Use "source" Jekyll configuration to avoid deployment mistake

Instead of the "exclude" key, "source" key is the way to go

Learn More 9 0May 22 '22

I became tired of making manual deployment mistakes and this happened

Sometimes the problem you're dealing with is the best coding project.

Learn More 3 0May 14 '22

RVM did not work in the shell script, so I had to fix it

Some commands just cannot work in shell scripts.

Learn More 8 0May 10 '22

Here is My Take on Error-resistant Way of Naming Boolean Variables

How can we be less prone to (human) errors when dealing with boolean variables?

Learn More 4 0Mar 31 '22

How to force Unity to target x64 or ARM64 for macOS builds

EditorUserBuildSettings is the answer

Learn More 8 0Dec 24 '20

Seriously, periodically do brew cleanup.

Before it's too late.

Learn More 8 1Nov 13 '18

My Struct Crashed Unity3D Editor!

C# to C++ conversion made debugging way harder than ever?

Learn More 5 0Nov 1 '18

The round function and the 'negative zero.'

Me vs. floating point numbers

Learn More 8 1Oct 30 '18