Tea

Tea @eelstork

About: Language and API Design, Game AI, Behavior trees, Procedural Design, Entrepreneurship. Concise code.

Location:
Formosa
Joined:
Aug 8, 2020

Tea
articles - 19 total

Unity Navmesh in 2023 : maybe not what you want

I decided to give the Unity Navmesh a try mainly because I wanted a standard solution, and...

Learn More 4 0Oct 19 '23

Knowing software through VHCI : a personal journey

Recently I came across an astounding business concept which borrowed from visual IDEs to extend...

Learn More 0 0Jan 26 '23

I am writing a stateless control language for smart game agents, and you are going to love it

Ask game developers how they control their game agents, and they'll probably tell you either of two...

Learn More 4 0Sep 14 '22

When Unity won't let you in

Sometimes Unity refuses to open, and that's okay... not? Before reimporting your project (sometimes...

Learn More 4 1Jul 6 '22

Quirky thoughts about developing your dev stamina

How long can you code before exhaustion settles in? How long before you remember taking a break? So...

Learn More 1 0Apr 3 '22

Game AI : Reactive Brains in 5 minutes

A simple and quick recipe I rely on 🍰 // [C]ONTROLLER - this is the layer handling (frame by frame)...

Learn More 3 1Jul 17 '21

DEV article search woes

What does everybody think of the search feature on DEV? It's happened a few times I find an article I...

Learn More 0 0Jan 25 '21

Computer Programming - A Rough Guide

A rough guide intended for absolute beginners who want a quick overview of what learning programming...

Learn More 3 0Dec 27 '20

🔥 dotnet add package ActiveLogic

Active Logic (AL) is now available as a nuget package, yay. Was having a look wondering how to expla...

Learn More 0 0Nov 28 '20

SOLID 20 years on: >S single, or limited responsibility? (1/5)

S.O.L.I.D is/are among the most quoted software design principles; compelling enough that you want to...

Learn More 6 0Nov 20 '20

Bracket Patterns in C# - P.1

Perhaps a month ago, I teased a coming post about bracket/delimiter/begin-end patterns in C#......

Learn More 5 0Nov 20 '20

My experience with Codility

Today I passed an aptitude test with Codility, aka completing a couple of programming puzzles in limi...

Learn More 3 0Nov 18 '20

Untestable: testing compile-safe strategies via `dynamic`

If we fix a bug by making a C# program more type safe, how do we test this? Say for example you arra...

Learn More 6 0Nov 16 '20

Explain Behavior Trees like I'm 5 (and I am not a game developer)

In a recent Gamasutra featured post I examined behavior trees from a game dev point of view, suggesti...

Learn More 1 0Oct 21 '20

🔥 Howl → C# beyond ASCII

Today's a milestone in Howl development as the symbolic notation engine / dev platform is in alpha on...

Learn More 7 0Aug 23 '20

Introducing Howl and Cosmo

Cosmo is a modern shorthand for object oriented programming; Howl is a symbolic notation engine. Ho...

Learn More 8 3Aug 17 '20

Summer is blazing let's Howl

Scantily covered CLIs are upon us. I have been hinting at Howl, a new way to C# and .dotnet. With 1...

Learn More 1 0Aug 13 '20

The Troublegazing Mindset ⊹╰(⌣ʟ⌣)╯⊹

There is problem solving. Then, there is troubleshooting. I am putting the last touches on a beta v...

Learn More 1 0Aug 11 '20

Logstalgia till your console freezes over

A year back, published a(n ill-named) package (Prolog) to rid the day of tedious Console.Write/Debug....

Learn More 5 0Aug 8 '20