I spent a couple of days this week dabbling with some supabase tutorials, and it was nice to take a...
Hey folks, This week I've decided to pivot to a smaller project, just to take a break from my...
Hey folks, another unexciting post this week. I've continued working on my Serverpod models, and I've...
Hey folks, not much to report back on this week. I'm still figuring out the backend and creating...
Hey folks, Not much to report this week, but I've been making steady progress on my reworked...
Hey folks, not much to comment on this week, just plugging away on Serverpod models again. I've...
Hey folks, This week, after careful consideration and a lot of back and forth, I've decided to pivot...
This week, I've been working on my Flutter Admin. I'm currently on the part where I start to populate...
About me: Hey folks, I’m Dan Dahl - Senior Producer at Digital Extremes by trade, and hobbyist game...
Hey folks, The summary sums up my week thus far. Rive's community support team are nothing but...
The summary sums up my week pretty well. I've been experimenting with the Feathering feature in Rive...
Hey folks, So I feel like I've made some decent progress over the last week. My UI is looking...
Hey folks, Just a quick obligatory post this week. I hadn't gotten as much as I hoped to get done...
Hey folks, So I forgot yesterday was Sunday. I'm blaming kids holidays as throwing my schedule out...
Hey folks, so in my last update, I mentioned pivoting away from my Hex Tile exploration concept for...
Hey anyone who has been following along, I've been making an effort to post about my weekly progress...
Alrighty, so spending the last few weeks in Rive working on hex tiles has been both fun and at times...
Hey folks, Just a short post to maintain my commitment to myself to post an update each week. I'm...
Hey folks, I've started on getting the river animated, there's some small glitches that I need to...
So... I finally finished the task I started, I think it was like 3 or 4 weeks ago now. The animation...
Hey folks, Unfortunately due to external circumstances the amount of time I could put toward working...
This is going to be a quick Devlog, because I just want to get back to this issue I'm having and...
Hey folks, It's that time again. Unfortunately, I don't have much to report on this week. I...
This week hasn't felt very productive. I've spent the entire week working on just one part of my...
I'd almost forgotten that tonight was dev blog night. I'm currently working on trying to make my...
This week has mostly been exploring how to create tiles for rivers in Rive. I'm still working on the...
Hey folks, time for another blog post. This week I sorted out my localization dilemma by splitting...
This is a boring update. This week I decided that the name and description fields I got working in my...
Hey there, This week I made only a little bit of additional progress on my game's editor. I've...
This week I fought a battle against some Asynchonous Programming Eldritch Horror, and emerged...