Dan Dahl

Dan Dahl @magipunk

About: I'm developing a modern take on the text-based MMORPG genre.

Location:
Ontario, Canada
Joined:
Feb 16, 2025

Dan Dahl
articles - 33 total

Boomerang back to my main project

I spent a couple of days this week dabbling with some supabase tutorials, and it was nice to take a...

Learn More 0 0Sep 29 '25

Taking a temporary pivot

Hey folks, This week I've decided to pivot to a smaller project, just to take a break from my...

Learn More 0 0Sep 22 '25

Just more modelling

Hey folks, another unexciting post this week. I've continued working on my Serverpod models, and I've...

Learn More 0 0Sep 15 '25

Modelling weapons, spells and enchantments

Hey folks, not much to report back on this week. I'm still figuring out the backend and creating...

Learn More 0 0Sep 8 '25

Minor update this week

Hey folks, Not much to report this week, but I've been making steady progress on my reworked...

Learn More 0 0Sep 1 '25

Sunday nights sneaking up on me again.

Hey folks, not much to comment on this week, just plugging away on Serverpod models again. I've...

Learn More 0 0Aug 25 '25

Public Roadmap and setting up new models

Hey folks, This week, after careful consideration and a lot of back and forth, I've decided to pivot...

Learn More 0 0Aug 18 '25

Nuking my Serverpod Models

This week, I've been working on my Flutter Admin. I'm currently on the part where I start to populate...

Learn More 0 0Aug 11 '25

Project Pact: Expedition Deep-Dive

About me: Hey folks, I’m Dan Dahl - Senior Producer at Digital Extremes by trade, and hobbyist game...

Learn More 0 0Aug 5 '25

Rive crashes were my own fault, and I'm still working on my UI

Hey folks, The summary sums up my week thus far. Rive's community support team are nothing but...

Learn More 0 0Jul 28 '25

Crashes in Rive

The summary sums up my week pretty well. I've been experimenting with the Feathering feature in Rive...

Learn More 0 0Jul 21 '25

Progress update with pics!

Hey folks, So I feel like I've made some decent progress over the last week. My UI is looking...

Learn More 0 0Jul 13 '25

Working on transition states

Hey folks, Just a quick obligatory post this week. I hadn't gotten as much as I hoped to get done...

Learn More 0 0Jul 7 '25

Late devblog...

Hey folks, So I forgot yesterday was Sunday. I'm blaming kids holidays as throwing my schedule out...

Learn More 0 0Jul 1 '25

Quests revised

Hey folks, so in my last update, I mentioned pivoting away from my Hex Tile exploration concept for...

Learn More 0 0Jun 23 '25

Sorry, no dev blog this week

Hey anyone who has been following along, I've been making an effort to post about my weekly progress...

Learn More 1 1Jun 16 '25

A pivot back to Flutter

Alrighty, so spending the last few weeks in Rive working on hex tiles has been both fun and at times...

Learn More 0 2Jun 9 '25

Still working on the river tiles

Hey folks, Just a short post to maintain my commitment to myself to post an update each week. I'm...

Learn More 0 0Jun 2 '25

First third of the river animation

Hey folks, I've started on getting the river animated, there's some small glitches that I need to...

Learn More 0 0May 26 '25

My first sunk cost fallacy

So... I finally finished the task I started, I think it was like 3 or 4 weeks ago now. The animation...

Learn More 0 0May 19 '25

Game Conceptualization: Eras, Rivals and Companions

Hey folks, Unfortunately due to external circumstances the amount of time I could put toward working...

Learn More 0 0May 12 '25

Still lost in Voronoi Diagrams

This is going to be a quick Devlog, because I just want to get back to this issue I'm having and...

Learn More 0 0May 5 '25

Pushing shapes

Hey folks, It's that time again. Unfortunately, I don't have much to report on this week. I...

Learn More 0 0Apr 28 '25

Staring at shapes

This week hasn't felt very productive. I've spent the entire week working on just one part of my...

Learn More 0 0Apr 21 '25

Iterations on River Tiles

I'd almost forgotten that tonight was dev blog night. I'm currently working on trying to make my...

Learn More 0 0Apr 14 '25

River tile exploration

This week has mostly been exploring how to create tiles for rivers in Rive. I'm still working on the...

Learn More 0 0Apr 7 '25

Trees and loc

Hey folks, time for another blog post. This week I sorted out my localization dilemma by splitting...

Learn More 0 0Mar 31 '25

A boring update

This is a boring update. This week I decided that the name and description fields I got working in my...

Learn More 0 0Mar 24 '25

A little progress on world building

Hey there, This week I made only a little bit of additional progress on my game's editor. I've...

Learn More 0 0Mar 17 '25

Routing setup for World Data

This week I fought a battle against some Asynchonous Programming Eldritch Horror, and emerged...

Learn More 0 0Mar 10 '25