tsParticles 2.6.0 Released
Matteo Bruni

Matteo Bruni @matteobruni

About: Full Stack Developer, mainly working in .NET with web technologies and mobile (Xamarin). WWDC14 Attendee, when Swift was presented, a bit rusty but can work in Swift too.

Joined:
Mar 12, 2020

tsParticles 2.6.0 Released

Publish Date: Dec 6 '22
10 2

tsParticles 2.6.0 Changelog

Bug Fixes

  • Improved angular component id management
  • Fixed multiline text shape (and relative demo)
  • Fixed issues with links colors and themes, fixes #4841

New Features

  • Added new resize object to interactivity options, can change the debounce delay, fixes #4803
  • WordPress plugin is now localizable, closes #4807

Other Changes

  • Fixed dependencies charts on README files, closes #4763
  • Added reset to path generators, this fixes issues with sea anemone and polygon path plugins

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GitHub logo tsparticles / tsparticles

tsParticles - Easily create highly customizable JavaScript particles effects, confetti explosions and fireworks animations and use them as animated backgrounds for your website. Ready to use components available for React.js, Vue.js (2.x and 3.x), Angular, Svelte, jQuery, Preact, Inferno, Solid, Riot and Web Components.

Comments 2 total

  • tugrulyildirim.com
    tugrulyildirim.comAug 29, 2023

    hello, thanks for sharing. It is really nice confetti animation. I am using it in my several projects but I couldn't any way to set animation time. I wanted to play all animation for 2 seconds. Can you say how ?

    • Matteo Bruni
      Matteo BruniAug 31, 2023

      If you are using standard tsParticles options, there is a duration field in the root object, that sets how long the effect will last, the value is in seconds.
      If you are using the confetti alias function from tsparticles-confetti, there is the ticks field, that values is used to calculate how fast the confetti will become transparent. Converting it to seconds can be hard to explain, it's easier to try some values and see the effect if it's nice.

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