🤖 Problem-
AI characters may move unpredictably, collide with obstacles, or fail to navigate the environment properly.
🛠 Solution-
1. Bake a NavMesh-
- Go to Window > AI > Navigation
- Mark walkable surfaces as Navigation Static
- Bake the NavMesh
2. Attach NavMeshAgent to AI Character-
csharp
public NavMeshAgent agent;
void Start()
{
agent.SetDestination(target.position);
}
3. Update Destination in Real-Time-
csharp
void Update()
{
agent.SetDestination(player.position);
}
4. Avoid Obstacles Using NavMesh Obstacle Component-
- Attach NavMeshObstacle to dynamic objects to prevent AI from walking through them.
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