Mike

Mike @skaterdad

About: Software developer and indie game dev

Location:
Iowa
Joined:
Dec 6, 2017

Mike
articles - 2 total

Perf Tip: Put Your Bitmap Fonts in an Atlas!

How to reduce OpenGL texture bindings by putting Bitmap Fonts in a Texture Atlas.

Learn More 6 0Mar 4 '20

How To Use The LibGDX GLProfiler

When optimizing a LibGDX game's performance, sometimes you need to look under the hood. Let's add th...

Learn More 3 0Feb 26 '20