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Hello colleagues, in my recent feature I have faced with very fascinated problems placed between...
Creating PBR (Physically Based Rendering) textures is a repetitive but unavoidable task in modern 3D,...
Many beginners hit a wall when they first encounter VAOs, VBOs, and EBOs. They seem abstract,...
GLSL is a language for creating high-level shaders. It is based on C, so it has a very similar...
TL;DR: When building a real-time video rendering and encoding pipeline in C++, I hit a...
This article was originally published on Valerius Petrini's Programming Blog on 08/18/2025 In...
For a while now, I’ve been working on CHIFEngine, a low-level graphics engine designed for...
A Line of Insight from Simplifying Contours Technical bottlenecks often stem not from a lack of...
Hello! I recently wrote a post about building a video editor app on Android using OpenGL. Just...
C++, Unsafe Doesn’t Always Mean Dangerous : How I increased...
How I created an interactive black hole simulation that implements magnetically dominated accretion disk physics, relativistic light bending, and advanced rendering techniques.
So, I have major project coming up and i am developing game engine. You may think why game engine my...
I have struggled with finding resources for this today and all the ones I saw were tailored to C++...
The Definitive Guide to OpenGL VBOs, VAOs, and EBOs D3Y4N...