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TL;DR: When building a real-time video rendering and encoding pipeline in C++, I hit a...
GLSL is a language for creating high-level shaders. It is based on C, so it has a very similar...
This article was originally published on Valerius Petrini's Programming Blog on 08/18/2025 In...
This article explains the role of reflection in computer graphics, focusing on how light interacts...
For a while now, I’ve been working on CHIFEngine, a low-level graphics engine designed for...
A Line of Insight from Simplifying Contours Technical bottlenecks often stem not from a lack of...
I have struggled with finding resources for this today and all the ones I saw were tailored to C++...
In this article, we’ll cover the architecture of an GPU and how it works, the stages that works...
How I created an interactive black hole simulation that implements magnetically dominated accretion disk physics, relativistic light bending, and advanced rendering techniques.
Introduction In my last post I checked the art side - still struggling with the word art -...
As we discussed before about How GPU works and the processes involved when playing a game, what are...
Hello everyone, I made, with OpenGL, a car simulator. For the car collision box, I used an OBB.The...
So, I have major project coming up and i am developing game engine. You may think why game engine my...
C++, Unsafe Doesn’t Always Mean Dangerous : How I increased...
Hello! I recently wrote a post about building a video editor app on Android using OpenGL. Just...