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I've recently decided to start my journey learning Unreal Engine in order to focus on making more 3D...
Converting Blueprints to C++ can give you more control, performance, and flexibility in Unreal Engine 5. Here’s a step-by-step guide using two common examples: a player pawn and an enemy bot.
Is there any advantage of text programming versus visual programming? While C++ can be faster in some edge cases (especially for tight loops or heavy math), Unreal’s Blueprint system is highly optimized. For most gameplay logic, the performance difference is negligible. Only in performance-critical code paths does C++ offer a clear advantage.