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Hello, Very short update from the progress. I added tab in the settings for managing sound.
Hello Adventurers, I introduced vendor NPC in to the game. Since now it's possible to buy items from...
Hello I'm working on POC (prove of concept) implementation of monsters system. I managed to achieve...
Hello, Combat system gained new feature which is global countdown :)
Hello Adventurers, I was working on client side refactoring and at some point I just tried to make...
Imagine a world where every player you meet is a real person, and every conversation could lead to...
Hello, I discovered that my browser is not supporting parallel shader compilation and because of it i...
Hello, Again super short update from the progress. When someone writes message on the chat and is in...
Hello, Finally I finished work on first prototype of monsters AI module. Monsters have several...
Hello, This week I spent mostly on thinking about future gameplay. I did several tests and...
Hey Currently I’m working on collisions detection. For now I’m using SAT 2D and later in future maybe...
Hello, For the whole week I was working on the combat system. Goal was to create nice generic combat...
Hey Recently I was implementing entities interpolation and next on the plate was client side...
Hi, This time very short update. I made my chat online. Previously it was working only locally in...
Hey Adventurers! Death arrived into realm of Maiu. All other prerequisites (possibility to regenerate...
Hello, This time I was upgrading combat mechanics. I worked on syncing animations between clients,...
Hey! Last two days I was working on syncing server and client clocks. On top of it I implemented...
Hello, I added collisions detection with environment obstacles, to make it happen I used SAT 2D...
Hello, Last few day i spent on refactoring server code and redesigning architecture on client side...