Articles by Tag #mmorpg

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JavaScript MMORPG - Maiu Online - #babylonjs - Ep27: Music and sound settings

Hello, Very short update from the progress. I added tab in the settings for managing sound.

Learn More 3 0Jul 7 '24

JavaScript MMORPG - Maiu Online - #babylonjs - Ep33: Vendors

Hello Adventurers, I introduced vendor NPC in to the game. Since now it's possible to buy items from...

Learn More 1 0Aug 2 '24

#babylonjs Browser MMORPG #indiegamedev Ep21 - Spatial Hash Grid Area of Interest

Hello I'm working on POC (prove of concept) implementation of monsters system. I managed to achieve...

Learn More 1 0Jun 17 '24

JavaScript MMORPG - Maiu Online - #babylonjs - Ep28: Global countdown

Hello, Combat system gained new feature which is global countdown :)

Learn More 0 0Jul 7 '24

JavaScript MMORPG - Maiu Online - Ep:43 - NEW GUI

Hello Adventurers, I was working on client side refactoring and at some point I just tried to make...

Learn More 0 0Dec 1 '24

Meet the Future of Virtual Worlds: An Inside Look at ShareTXT Virtual

Imagine a world where every player you meet is a real person, and every conversation could lead to...

Learn More 0 0Aug 7 '24

Babylon.js Browser MMORPG - DevLog - Update - #9 - Floating combat text optimization

Hello, I discovered that my browser is not supporting parallel shader compilation and because of it i...

Learn More 0 0Jun 11 '24

JavaScript MMORPG - Maiu Online - #babylonjs - Ep29: Chat message clouds

Hello, Again super short update from the progress. When someone writes message on the chat and is in...

Learn More 0 0Jul 11 '24

JavaScript MMORPG - Maiu Online #babylonjs - Ep: 25 - Monsters AI System

Hello, Finally I finished work on first prototype of monsters AI module. Monsters have several...

Learn More 0 0Jun 27 '24

JavaScript MMORPG - Maiu Online - #babylonjs - Ep: 26 Abilities definitions and new targeting marks

Hello, This week I spent mostly on thinking about future gameplay. I did several tests and...

Learn More 0 0Jul 6 '24

Maiu Online - Browser MMORPG #indiegamedev #babylonjs Ep22 - Map editor

Hey Currently I’m working on collisions detection. For now I’m using SAT 2D and later in future maybe...

Learn More 0 0Jun 21 '24

JavaScript MMORPG - Maiu Online - #babylonjs - Ep30: Spells and visual effects

Hello, For the whole week I was working on the combat system. Goal was to create nice generic combat...

Learn More 0 0Jul 19 '24

Browser MMORPG #indiegamedev #babylonjs Ep20 - Client Side Prediction & Reconciliation

Hey Recently I was implementing entities interpolation and next on the plate was client side...

Learn More 0 0Jun 16 '24

Maiu Online - Browser MMORPG #indiegamedev #babylonjs Ep23 - Global Chat

Hi, This time very short update. I made my chat online. Previously it was working only locally in...

Learn More 0 0Jun 23 '24

JavaScript MMORPG - Maiu Online - #babylonjs - Ep41: Death

Hey Adventurers! Death arrived into realm of Maiu. All other prerequisites (possibility to regenerate...

Learn More 0 0Aug 21 '24

Babylon.js Browser MMORPG - DevLog - Update #8 - Syncing combat animations, sound and damage text

Hello, This time I was upgrading combat mechanics. I worked on syncing animations between clients,...

Learn More 0 0Jun 10 '24

Babylon.js Browser MMORPG - DevLog - Update #10- Entities interpolation

Hey! Last two days I was working on syncing server and client clocks. On top of it I implemented...

Learn More 0 0Jun 13 '24

Maiu Online - Browser MMORPG #indiegamedev #babylonjs Ep24 - SAT 2D collision detection

Hello, I added collisions detection with environment obstacles, to make it happen I used SAT 2D...

Learn More 0 0Jun 23 '24

Babylon.js Browser MMORPG - DevLog- Update #7 - Player combat abilities

Hello, Last few day i spent on refactoring server code and redesigning architecture on client side...

Learn More 0 0Jun 9 '24